Comic-Con Málaga has wrapped up its second edition with almost 73,000 entries, international stars such as Elijah Wood and Karl Urban, and several million euros of public investment. All this follows a first edition that, according to the economic study presented by the organisers, generated an impact of 44.3 million euros..
Those are big numbers for an event celebrating just its second year in Málaga, but I'm rather curious about something far less discussed: how much money each of the businesses involved in Comic-Con actually makes. Because there are several, and they overlap.
We know ticket prices, have figures for tourism's economic impact and know how much photos with the stars cost. But how much does a comic shop turn over in four days? What does an artist earn selling original drawings? How much do sponsors pay? And how much money does the company organising all this ultimately take home?
Then there's the public sector. Málaga City Council and the Andalusian regional government commit substantial sums to the event and, although I personally think that makes sense, I want to know whether the investment really pays off.
So I've been going through the main economic figures available, both official ones and those supplied by participating companies, to try to find out who makes money from Comic-Con and what it really means for Málaga..
How much money does Comic-Con Málaga generate?
The first edition, held in September 2025, recorded 95,784 attendees and the aforementioned economic impact of 44.3 million euros, of which 23.1 million represented a direct impact, according to the closing report prepared with input from consulting firms including PwC and Nielsen.
For the second edition, held from October 1 to 4, 2026, forecasts had even projected an economic impact of up to 80 million euros. That figure appeared in documentation relating to Andalusian public investment, so we're talking about a forecast, not an outcome that was actually achieved.
What we do know is that Comic-Con 2026 registered almost 73,000 entries to the venue, according to the report presented to the Andalusian Parliament on October 15. We cannot directly compare that number with the 95,784 attendees announced in 2025, because we don't know whether both figures were calculated using the same criteria. Entries may include multiple admissions by the same person, accreditations and other kinds of attendance.
How much money comes in from ticket sales?
A standard one-day ticket in 2026 cost €84.80, including €4.80 in booking fees. My partner and I paid around €150 for our tickets (bought in advance), while our one-and-a-half-year-old son got in free.
The important thing is that we cannot simply multiply the almost 73,000 entries by €84.80 to calculate revenue. We would need to know how many tickets were actually sold, the different price categories and which portions of the amounts charged went towards booking fees and taxes.
Without those figures, we can put together a few hypothetical low and high scenarios to get a sense of the amounts involved:
| Hypothetical scenario | Tickets sold | Average price | Gross revenue |
| A | 65,000 | €70 | €4,550,000 |
| B | 73,000 | €80 | €5,840,000 |
These calculations are illustrative, because we don't know actual ticket sales. We're also talking about gross takings excluding booking fees; taxes and other items that do not constitute net revenue for the organisers would have to be deducted.
With that in mind, ticket sales could bring in several million euros, on top of other funding sources such as sponsorships, stand rentals, commercial deals and paid experiences.
A considerable sum, but nowhere near the previously estimated €80 million in economic impact. We'll come back to that.
First, it's worth remembering that an event like this also costs a great deal of money, and a substantial part of the budget goes precisely to the people who make visitors want to buy tickets.
The celebrity business: how much does it cost to bring in the stars?
One thing that sets Comic-Con Málaga apart from many Spanish conventions is the calibre of its international guests.
In 2026, we had Elijah Wood, Sean Astin, Karl Urban, Kevin Smith and Christopher Lambert, among many others. I can't recall another entertainment event in Spain that regularly manages to assemble so many film and television stars of this stature.
Of course, bringing them to Málaga comes at a price.
Comic-Con director Fernando Piquer explained in an interview with Diario SUR that some guests receive five-figure appearance fees and others six-figure fees, although individual sums are confidential. And fees are not necessarily the only cost: travel, accommodation, security and other expenses must also be covered, depending on the terms negotiated with each guest.
So some stars could cost well over €100,000 in total, but we don't know how much was paid for each or what share of those costs the organisers subsequently recover.
Photographs and autographs: another business within Comic-Con
Besides attracting visitors, stars generate income through photo opportunities and autograph sessions, which are sold separately from general admission.
In 2026, for example, a photo with Elijah Wood cost €125, while one with Sean Astin cost €100. If you wanted a joint photo with both stars of The Lord of the Rings, the price rose to €225.
Those are substantial amounts, although I can also understand why a fan of those films might see it as a chance that won't come around again.
From a business standpoint, it's an interesting model because it generates additional income from a guest whose booking cost has already been incurred.
Imagine, for example, an actor taking part in a session of 300 photos at €125 each. That would mean €37,500 in gross revenue. Several sessions over the four days could generate substantial sums.
The problem is that we don't know how that money is divided. Guests may have different contracts, talent agencies may be involved, and service providers may organise sessions, take and print photographs and manage access.
So even if a star generates tens or hundreds of thousands of euros through paid experiences, we don't know how much goes to the actor, how much the organisers keep and how much is spent covering costs.
In any case, the model makes sense: major stars help sell tickets and make it possible to sell additional experiences. To determine actual profitability, though, we'd need to see the contracts.
How much do comic artists and illustrators earn?
Here we find a rather different business, especially because artists' results can vary enormously with their popularity, the kind of work they produce and the audience attending the event.
In 2026, Comic-Con Málaga listed 101 artists in the official Artists' Alley directory. Some sell original artwork, others mainly sell prints and custom commissions, while certain creators take part in signing sessions or organised meet-and-greets.
During my visit, I spoke to Antonio Gil, an artist specialising in war comics, who told me he'd barely sold anything at Comic-Con and did considerably better in France.
And that makes sense, because war comics are a niche genre with an even smaller audience in Spain. You can gather tens of thousands of comic, film and video game fans, but that doesn't mean every one of them is a potential customer for an artist like Antonio.
They're not.
In fact, I think Comic-Con has plenty of room to grow in precisely this area. As it expands, draws more international visitors and broadens its selection of creators, artists like these may find more buyers. Though that will also depend on what it costs them to participate, of course.
At the other end of the spectrum are highly regarded artists whose works can command very high prices.
A friend of mine, an art teacher and comic fan, paid €250 for a drawing by Juanjo Guarnido, the artist behind Blacksad..
That seemed like a considerable sum to me, although I understand we're talking about an original by a recognised artist, not a mass-produced print. Still, €250 for a drawing isn't something everyone can afford, especially after paying for admission, travel and all the other expenses of the visit.
How much can an artist take in over four days?
It depends enormously on the artist and what they sell. A personalised commission can also take quite a lot of time, limiting the number of drawings an artist can produce during the event.
Let's imagine an illustrator who, over four days, sells 30 prints at €20 each, completes four commissions at €150 each and sells one original for €300.
Revenue would come to €1,500. But we'd have to subtract accommodation, travel, materials, any commissions, taxes and the cost of taking part in the fair, as well as the time spent preparing the products. So, the numbers wouldn't add up..
We haven't found a publicly available official price list for artists' tables at the 2026 edition, and we can't assume everyone participates on the same financial terms.
The official Comic-Con guide also says artists and exhibitors handle their sales independently, apart from certain activities such as Meet the Artist, where payments go through an organised checkout point.
This also affects how the money is shared, since an invited artist's arrangements may differ from those of someone attending independently to sell their work.
In any case, my conversation with Antonio Gil made me think about something usually left out of economic impact reports: a Comic-Con can be spectacularly successful in attendance terms while proving barely profitable for some of the professionals taking part..
Comic and merchandise shops: how much do they need to sell to make a profit?
Shops operate differently from artists, mainly because they must buy the products they later sell, manage quite a broad inventory and achieve enough of a margin to cover their costs.
During my 2026 visit, I got the impression most people were mainly strolling around, taking photographs and enjoying the activities. That doesn't mean nobody was shopping: I did see plenty of commercial activity at some stands. The Funko stand, for example, was absolutely buzzing..
But we have to distinguish the number of people passing a stand from the sales it actually makes. From experience, I also know that taking part in a fair like this can be expensive.
A shop has to pay for its space, furniture, electricity, transport of stock, travel, meals and, depending on the circumstances, accommodation and the wages of staff running the stand.
There are also less obvious costs, such as insurance, payment processing fees, damaged stock and the time spent setting up and dismantling the stand.
How much does a stand cost at Comic-Con Málaga?
I haven't managed to find an official public price list for stand rentals in 2026. The organisers have an application process for exhibitors, but that doesn't tell us how much each participant paid.
So I'm not going to quote a price per square metre based on other fairs, because the terms could be completely different.
What we can do, however, is calculate how much a shop would need to sell to make participating worthwhile, using a hypothetical set of costs.
Imagine a retailer facing €2,500 in fixed costs to attend Comic-Con. Let's also assume a 40% gross margin on sales excluding VAT, with fees and other variable expenses accounting for a further 2%.
Under those conditions, it would retain 38% of its sales to cover fixed costs. Therefore, it would need around €6,600 in sales excluding VAT to break even..
If it sold €8,000 worth of goods, its estimated operating profit would be about €540, before tax and any expenses we haven't considered.
As you can see, a shop needs to take several thousand euros over the four days just to end up with a relatively small profit. It could even lose money if the stand were expensive, it had to hire extra staff or its margins were lower than in our example.
Of course, there can also be longer-term benefits, such as attracting new customers, promoting an online shop or making business contacts. But those outcomes should be measured to see whether they justify the investment.
Because however impressive it sounds to say you've exhibited at Comic-Con Málaga, the bills still have to be paid.
Major exhibitors and sponsors: Disney, Netflix, BBVA and company
So far we've looked at businesses selling products or experiences directly to visitors. But major companies also attend with very different commercial objectives.
Think, for example, of the area devoted to Final Fantasy VII Revelation, the Square Enix video game that had its own stand at Comic-Con 2026.
There were announcements of previews of new game content, exclusive merchandise and activities involving its director, Naoki Hamaguchi.
A display like this could cost a considerable amount in floor-space rental, design, construction, audiovisual equipment, staff, travel and promotional material. But that money may come straight from the marketing budget for promoting a release.
In this case, profitability doesn't necessarily depend on how much merchandise is sold over four days. The brand may also value media coverage, exposure of the game to thousands of fans, interactions with prospective customers and the interest it generates before launch.
Still, to find out what it really cost, we'd need to know who contracted and operated the area and which companies contributed to building it. A brand's presence doesn't necessarily mean it signed every contract associated with its stand.
BBVA, Netflix, MediaMarkt and the business of acquiring customers
I find BBVA's case especially interesting because we have some commercial results from its participation in 2025.
The company 4foreverything, which designed and built its "La Base" area, published a report stating that the stand covered 140 m² and generated over 1,000 new customer registrations..
That's a figure supplied by the service provider itself, and I haven't been able to verify it through an independent audit. Still, it's useful for understanding why a bank might be interested in sponsoring an entertainment event.
BBVA wants to acquire customers, raise its profile and establish commercial relationships with an audience that could use financial products for many years.
If it gains more than a thousand new customers, the potential return could be attractive. But calculating it properly would require knowing the sponsorship cost, the investment in the stand and the economic value those new accounts eventually generated.
Because acquiring a thousand customers isn't the same as making money from them. That depends on acquisition costs, the products they sign up for and how long they stay with the bank—which is generally quite a long time.
In any case, I personally think it's reasonable, even healthy, to have sponsors like these. They help finance very expensive events, and if they offer attendees interesting experiences as well, all the better.
Other, less visible businesses: construction, licences, logistics and suppliers
There's another important part of the business we don't usually see because it happens before the venue opens its doors.
Stands don't build themselves, screens must be installed, materials transported, and guests need travel, accommodation and staff to manage their activities.
All of this involves contracts with companies that can invoice substantial amounts.
For example, 4foreverything says it produced 106 premium stands and 962 m² of exhibition space for the 2026 edition, as well as specific installations for BBVA and Turismo de Andalucía.
To be clear, those figures relate solely to this supplier's work, so we cannot treat them as the total number of stands or the total exhibition space at the fair.
There are also companies providing construction, carpentry, signage, audiovisual equipment, electrical work, security, cleaning, catering, transport and equipment rental.
Guest representation agencies, commercial intermediaries and companies managing particular experiences are involved too. On top of that come any licences and rights associated with brands represented at the event.
In that respect, it would be interesting to know the financial terms of the San Diego Comic-Con licence for holding the event in Málaga, though I haven't found public documentation that would let me assign it a specific cost.
This whole network of suppliers matters for two reasons.
First, a substantial portion of the money flowing through Comic-Con can end up with companies providing services to the event, even if their names don't appear among the exhibitors.
Second, we need to know where those companies are based to calculate how much money really stays in Málaga.
If a Málaga-based company bills €100,000 to build several stands, that generates local economic activity. But we'd also need to know how much it spends on wages, materials and suppliers, some of which may be outside Andalusia.
This explains why suppliers' turnover, those companies' profits and the economic impact on Málaga are different concepts, even though they're related.
How much public funding does Comic-Con Málaga receive?
Now we reach one of the areas that made me most curious when I started investigating the event.
Comic-Con receives financial backing from Málaga City Council and several bodies within the Andalusian regional government, in sums large enough to justify looking into where that money goes.
These are some of the financial commitments I've been able to verify:
| Public body | Amount | Purpose |
| Málaga City Council | €980,000 | Budget allocation announced to sponsor the 2026 edition |
| Turismo de Andalucía | €5,900,000 excluding VAT | Contract covering the 2026 and 2027 editions |
| Agencia Digital de Andalucía | €400,000 excluding VAT | Institutional sponsorship for 2026 |
The City Council announced the €980,000 in April 2026, while the Turismo de Andalucía contract appeared in September's BOJA and was awarded to Dentsu Spain. The same company is listed as the successful bidder for the Agencia Digital de Andalucía sponsorship.
But we need to be careful in interpreting these amounts.
The €5.9 million from Turismo de Andalucía covers two editions, so we cannot attribute it all to 2026. Moreover, the contract includes promotional initiatives, themed areas, professional activities and advertising campaigns, among other services.
Nor can we assume that those €5.9 million went directly into the organiser's income statement. Some is used to pay for services, build spaces and carry out promotional work.
In fact, the procurement documents analysed by El Español include allocations of €1.8 million per edition for themed areas, workshops and professional activities, alongside other advertising investments covered by the agreement.
There is also an important legal point: Comic-Con Málaga was designated an event of exceptional public interest for the 2025–2027 period, allowing certain tax benefits under the applicable regulations.
But we don't know which transactions qualified for those incentives or their actual tax cost, so we can't add any estimated sum to the public investment.
Who organises the event, and who covers any losses?
The agreement published in Spain's BOE in December 2025 identifies the Fundación Cultura Pop Contemporánea as the organisation responsible for the practical implementation of the programme linked to the event of exceptional public interest.
The document establishes that the foundation must finance that programme with its own resources, contributions and other available income, and assume any losses arising within the programme.
It also calls for a financial report at the end of the activities, detailing income and expenditure.
This tells us part of the event's funding and responsibility structure, but we still don't have complete accounts linking all the commercial income, contracts, costs and results of the various entities involved.
And that's exactly the information we'd need to find out how much the organisers really earn.
Is public investment worthwhile?
Personally, I think so, probably by a comfortable margin, although I admit we still lack the data to prove it economically.
It's clear that Comic-Con is one of Spain's most important entertainment events, taking entertainment in its broadest sense rather than limiting it to festivals or concerts.
Its ability to bring together international stars from film, television, comics and video games is hard to match, and that represents a considerable opportunity for a city like Málaga.
What's more, I don't think the most interesting benefit is necessarily what attendees spend over four days, but rather the reputation the city can build over the longer term.
I think the public authorities should keep supporting Comic-Con while it establishes itself, although there should also be a goal of making the event financially self-sustaining eventually.
There's no particular rush to demand that. It's an event that's just held its second edition and still has plenty of room to grow.
How much money really stays in Málaga?
So far we've looked at the money coming into and going out of the various businesses involved in the event, but one question remains that directly affects the city.
The economic impact reported for 2025 was €44.3 million, of which €23.1 million was direct impact.
That's a significant figure, but it's important to understand how these studies are calculated.
They usually consider visitor spending, business contracts and the knock-on effects of that activity in other sectors. This allows an estimate of the economic activity associated with an event, but it doesn't mean all those millions are profit or that public authorities directly recover that amount.
There's another detail people tend to forget: not all money spent during Comic-Con represents additional spending in Málaga.
For example, I live here and, if I hadn't gone to the convention, I'd probably have spent some of that money on other leisure activities in the city. From the local economy's point of view, some of my spending might have happened anyway.
It's a rather different matter when someone travels from another province or abroad specifically to attend.
That person may spend money on accommodation, restaurants, transport, shops and services they probably wouldn't have used in Málaga without Comic-Con.
In this regard, the 2025 study noted that a very large proportion of attendees came from outside the city, which is an interesting indicator of the event's ability to attract visitors.
A 94% hotel occupancy rate was also reported during that first edition, although we need to compare that figure with other periods and with Málaga's ordinarily enormous tourism demand to know how much was actually due to the event.
International reputation: the most important benefit
As I said earlier, I believe Comic-Con's greatest opportunity lies in raising Málaga's international profile.
The city already has a well-established tourism brand, traditionally associated with its climate, beaches and cuisine and, increasingly, its cultural offerings.
Comic-Con adds another dimension: linking Málaga to one of the major international events in entertainment and popular culture..
In 2025, an advertising-equivalent value of more than €140 million was reported, calculated from the event's media coverage. This represents an estimate of the value of the exposure achieved and can serve as an indicator of visibility if we know the methodology used.
To find out how much that reputation contributes to the city, we'd have to observe its development over several years: how many international visitors travel specifically for Comic-Con, how much coverage it receives in foreign media and whether it attracts new cultural and business activities.
In fact, I think that's the main reason to assess the project from a medium- and long-term perspective.
One edition may perform better or worse financially, but the interesting goal is for Málaga to establish itself as a leading international destination for film, comic and video game fans.
Business activity and future opportunities
Beyond commercial activities aimed at visitors, Comic-Con also includes professional meetings for companies in the audiovisual, video game and tourism sectors.
One of the clearest examples is DUNA, a programme designed to connect Andalusian companies with international producers and industry professionals.
According to data published on the official website, 42 Andalusian SMEs took part and 185 B2B meetings were held over the four days.
These meetings could create valuable opportunities for companies working in audiovisual production, visual effects, animation, location services, video games and other entertainment-industry services.
I think this is a promising line of work because it extends the event's value beyond tourism and ticket sales.
I also think Comic-Con has room to grow beyond FYCMA.
On my 2026 visit, the venue worked pretty well in terms of space, especially compared with 2025, when the crowds and organisational problems drove me to leave at midday.
This year we could stroll around, visit the stands and enjoy the atmosphere as a family. It was a major improvement, which I already discussed in my Comic-Con Málaga 2026 review..
So, before thinking about moving the event to another venue, I'd favour extending certain activities across the rest of the city..
For example, film-score concerts in theatres, film presentations or special screenings in Málaga's cinemas. Besides enriching the experience, this would allow other cultural businesses to participate directly in Comic-Con's economic activity.
The important thing would be to preserve the event's popular appeal while adding more content and broadening the offerings for fans of more specialised genres and activities.
Conclusions: is Comic-Con Málaga profitable?
After going through the figures, I have a much clearer picture of the event's economic scale, even though I haven't fully answered every question I raised at the start.
On one hand, we have a Comic-Con that generates significant commercial activity and benefits very different businesses, from major sponsors and audiovisual companies to comic shops, artists, stand-building suppliers, transport companies and professionals of every kind.
But we've also seen that their business models and results can be very different.
A shop can turn over thousands of euros and still lose money. An artist can be surrounded by tens of thousands of visitors and barely sell anything because their work appeals to a highly specialised audience. Meanwhile, a company like BBVA may find its presence profitable because it acquires new customers who generate income for years.
Then there's the organisation itself: we know some of its funding sources and financial commitments, but not its complete accounts.
I'd have liked to finish this article with a reasonable estimate of how much the company organising Comic-Con earns. But to do that, we'd need actual ticket revenues, commercial income, sponsorship contracts, guest fees and production costs, among other items.
Without that information, any profit figure I gave would be pretty unreliable.
I'd like to follow Comic-Con's development over future editions: whether it attracts more international visitors, increases exhibitors' business, generates professional contracts and begins to reduce its dependence on public funding.
As for Málaga, my assessment is much more positive. I think this is a major opportunity to put the city on the international entertainment map, and public investment could pay off handsomely if we manage to establish the event firmly over the coming years.
What's more, the second edition showed that serious organisational problems can be solved. I went from leaving overwhelmed in 2025 to thoroughly enjoying a family day out in 2026, so I have reasons to be optimistic about its development.
For now, my conclusion is that Comic-Con probably pays off for Málaga, but I still can't say whether it's also a profitable business for those organising it. For that, we're still missing precisely the figures that prompted me to write this article.
We need more time to confirm these positive impressions.
Verified sources
The main references for the economic figures are the 2025 economic report, the October 2026 parliamentary report and the contract published in the BOJA..
For participants' business models, I've used the official exhibitor and artist guide, the reports from 4foreverything in 2026 and BBVA in 2025, and the official DUNA report..
The municipal funding figures come from the City Council press release, and the foundation's role from the agreement published in the BOE.
Frequently asked questions
Frequently asked questions about the business of Comic-Con Málaga
How much money does Comic-Con Málaga generate?
The 2025 edition had an estimated economic impact of €44.3 million, including €23.1 million in direct impact. These figures do not represent the organisers' profit.
How much does Comic-Con Málaga make from ticket sales?
We don't know the actual ticket revenue for 2026. Standard one-day admission cost €84.80 including fees, but we can't multiply that price by recorded entries because there were different prices and ticket types.
How much does a stand cost at Comic-Con Málaga?
We haven't found a publicly available official stand price list for 2026. Costs may vary by size, location and services contracted, so you'll need to ask the organisers for a quote.
How much can an artist earn at Comic-Con?
It depends on sales of originals, prints, autographs and commissions, as well as participation expenses. There isn't enough public data to establish an average profit per artist.
How much public funding does Comic-Con Málaga receive?
For 2026, the City Council announced €980,000, while Agencia Digital de Andalucía contracted sponsorship worth €400,000 excluding VAT. There was also a €5.9 million contract excluding VAT from Turismo de Andalucía covering the 2026 and 2027 editions.
How much are celebrities paid to attend Comic-Con?
Five- and six-figure deals have been reported for some guests, but individual appearance fees aren't known. Photos and autographs generate additional income, divided according to commercial agreements.
Is organising Comic-Con Málaga profitable?
We still can't know because the organisers' complete income and expense accounts aren't available. The economic impact in Málaga is not the same as the organising entities' profit.
What economic benefit does Comic-Con bring to Málaga?
The event generates tourism, commercial and business activity, as well as international exposure for the city. However, economic impact studies alone cannot determine Málaga's net benefit.

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